IWC 0.15 Patch Notes

From Infinity Wars Wiki
Jump to navigation Jump to search

December 11nd 2020, IWC Version 0.15

Major Changes

Art Loading Optimisation

Optimized behaviour of Asset Bundling states and resource usage to ease memory allocation between scene transitions and accessing the deck builder. This should reduce crashes caused by invalid memory allocation.

Discord Invite Stability

Modified the Discord private room invites to be far more stable. Remember to have your discord game activity settings enabled in discord to use this feature.

Card Changes

  • Dragon of Autumn Winds now draws cards from your deck due to factional color pie
  • Ferocity now costs 3
  • Die Another Day now costs 3

Bug Fixes

  • Various stability fixes
  • Lingbao's Will nows deal it's additional morale everytime moral damage is inflicted
  • Grave Rob no longer causes the resolution step to freeze
  • Kinetically overload drone no longer gains +1/+1 at the end of each turn while in your hand or graveyard
  • Aleta, Immortal Sufferer now correctly creates zombies
  • Nero and several other characters are no longer missing their Unique tag
  • Tinker no longer fails to return to hand under some circumstances
  • Cresil now correctly causes hand discard
  • Lucca Ascendent no longer buffs enemy cards
  • Aether acoylte is no longer gains +1/+1 in your hand
  • Added new OtherDeploy Trigger for cards that care about other cards deploying
  • Fixed Corrupt Machinery not being able to target
  • Fixed some minor issues with the bug report button

December 12nd 2020, IWC Version 0.15 - Hotfix

Bugfixes

  • Fixed double deploy
  • Fixed unique tags missing on about a dozen cards
  • Fixed Proctul activation cost
  • Fixed banish targeting
  • Fixed weaponize targeting
  • Fixed Klore having incorrect combat behaviour
  • Strike's When Struck now no longer has it's bonus wear off
  • Restrict movement effect node now is more flexible and should causes less issues with other movement and spawning effects
  • Removed Forerunner of Champions until double deploy issue can be addressed in more detail
  • Fixed some disconnected spritesheets