IWC 0.27 Patch Notes
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March 26th 2021, IWC Version 0.27
Major Changes
Battlepass
- We have a brand new Battlepass progression system, level up and gain rewards for both Infinity Wars Classic and Infinity Heroes
- You can find the Battlepass on the Profile tab in the main menu and scroll through the first 32 levels we have implimented with 100 levels planned in total.
- Players who are high level will be re-imburshed items they have mixed in the next day or two.
Health and Morale UI
- We have a new Health and Morale UI that also showcases your player profile and titles to showcase to others.
- Be sure to set your profile pictures and other cosmetics in the Profile tab on the main menu
Tokens
Token cards now correctly showing their supertype.
Spritesheet Fixes
- We have reordered over a dozen spritesheets that had errors in their order or how they looped.
- There are several others that didn't quite get added in time for this week, so expect more in the coming weeks
Card Changes
- Time for Fun is now unlimited
- Marina the Selfless now only costs 3 but cannot steal enemy characters
Bug Fixes
- Sacrifice effects no longer trigger death effects and morale loss
- Avarach has Risen and other mass reanimation effects no longer cause desyncs
- Remove from game effects no longer trigger morale loss
- Fixed Desyncs caused by mass reanimation, as it was reviving cards in different order for each player
- Cards in the graveyard that are currently dissolving no longer get stuck, causing the game to freeze.
- Protector of Dawn no longer reveals all cards in hand when effect is resolving
- Xi, Ascended now correctly costs resources on the activated ability
- Flag Bearer now targets the correct unit
- Lumbering Goliath and Force Against the Law no longer have their spritesheets swapped
- Humble now removes tags
- Humble now removes external passive abilities such as "Anthem" effects like Beastmaster
- Infested Abomination now no longer deals damage to yourself
- EMP Grenade now deals 8 dmg to secondary targets correctly
- Shrapnel Launcher can now target the correct zones
- Genesis Researcher and other cost reduction cards can no longer create infinite resources
- Consecration no longer able to target locations in hand
- Passing gift now gives resources for the correct amount of time
- Infected Pack Leader now buffs as intended
- Deckbuilder no longer always shows 1 morale
- Infinity Heros Awaken was broken by a change in our reanimation system
- Fixed Fight spells calculating damage based on the damage the units have already taken, rather than their power etc.
- Tibat, the Mad Monk and Spontaneous Combustion no longer overkill unless there are no more valid targets
- Multi life reworked to get closer to it's original use.
- Nova on field ability cost is now correct
- Rock Chucker now throws rocks at the correct time
- Agent Coyle can now die, please go kill him.