IWC 0.44 Patch Notes

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November 23th 2021, IWC Version 0.44

Major Features

Multi Targeting

  • The first iteration of multi-targeting is here!
  • A key feature to helping the majority of the remaining Infinity Wars 1 cards to be ported across is multi-targeting, the ability to target multiple cards with a single source as well as allow multiple activations of cards with on-field abilities.
  • This feature required a significant rewritting of our targeting UI as well as some networking code. This is due to the Infinity Engine being built initially for only mobile play in mind, meaning that ease of targeting and network packet size were significant limitations. However as our focus has shifted to IWC, Multi-Targeting has been a long standing feature request from the community and we are happy to finally be able to release it to everyone.
  • With the release of this feature we are also able to revert several card redesigns such as Cannon Fire and Fight!
  • Expect to see many more multi-targeting cards in future patches.
  • Please report any bugs found to us, as this feature touches many different systems in the codebase.

New Targeting Arrow Graphics

While overhauling our targeting UI for multitargeting we have modified the targeting arrows to a lovely new look, as well as being more consistent with the color coding of each arrow to showcase if the effect is positive (Blue), Negative (Red), or Neutral (Yellow)

Store Updates

The cosmetics section of the Store is now open, with a number of purchasable Portraits and Titles for your profile. Be sure to take a look!

Card Pack Price changes

  • Intrigue Phase 1 packs were incorrectly costed due to an internal miscommunication, they now cost 500 gold.
  • We will be looking at potentially refunding gold for those who purchased packs at the incorrect price.

Balance Changes

  • We are keeping an eye on Twins in Gray, but have no changes to it at this time
  • Ruins of an Ancient Civilization
    • Whenever a Character deals combat damage to your fortress, it also creates a 4/4 Beast token.
  • Honor Hill text changed to "All Characters you control have their morale cost reduced to 0."

Bug Fixes

  • Fixed a soft lock when the opponent leaves and the victory screen appears when looking at deck or graveyard.
  • Fixed Fiery Resolve lasting more than 1 turn in some situations
  • Fixed Vanguard Knight, Verore Brute, Zealous Protector artworks.
  • Fixed Chain lightning not correctly checking artificial status
  • Fixed Tome of the Dead being marked as both a location and Artifact.
  • Fixed Jade Witch overcharge not removing a card from have if the target becomes invalid
  • Fixed errors with the executable name that sometimes wiped decks that were built when releasing a new version
  • Chalice of Madness no longer causes desyncs and has been added back to the deck collection
  • Fixed Transformed conditionals not working
  • Fixed location cards not correctly setting battlefield graphics in multiplayer
  • Fixed Untouchable preventing graveyard targeting
  • Fixed Adaptive Construct triggering twice when deployed
  • Fixed On Play Wish effects (such as overcharge cards) not properly executing with it's wish effect trigger. This fixed Jade Witch and Angel's Bane.
  • Fixed Fight!'s effect behavior
  • Fixed the opponents battlefield cards not "squishing" within the layout width of the zone when processing the opponents moves in multiplayer.
  • Fixed turn timer not showing properly on the first turn of following real-time games.
  • Fixed deployment targeting actions not working properly, and not removing targeting arrows.