IWC 0.49 Patch Notes

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March 28th 2022, IWC Version 0.49

Major Features

IWC Account Transfer System

  • The long awaited ability to transfer your account data from Infinity Wars 1 to Infinity Wars Classic is now ready!
  • This will allow players access to their old collections, including cards, profile pictures, titles, cosmetics, battlefields, and more! Note however that some of these will come into effect next week as we enable card collections and our grayscaling plans.
  • This feature is currently available to all patreon members of the game.
  • To access this feature, open up the account pane and go to the account transfer tab.
  • This process will require you to verify the email attached to both accounts, if you are unable to remember old account name or no longer have access to your old email account, we have a backup manual form where you can request access by providing the team with additional details.
  • A normal account transfer will take about 48 business hours to complete, while a manual transfer may take up to a week as we go through internal verification steps.

We are very excited to finally roll out this feature, if you have any questions or issues please let us know.

Revamped Deck Importer

  • The ability to import and export decks has been greatly improved, giving better feedback if there are any errors detected, and working now with cosmetics and other elements.
  • Post your decklists in our discord and share your creations!

Tooltip improvements

Some cards that need to refer to specific keywords but don't have that keyword now will show them on tooltips, also we are able to have more complex tooltips for missions or other cards that need to display additional information.

More IWC Redesigns

Some IWC cards have been modified to be closer to their original functionality. See IWC Redesigns section for details.

Major External Passive Fixes

Extension to the external passive system that handles effects like "All Characters you control get +1/+1" now allows for more flexible and consistent cost reduction and keyword granting effects, especially when used by Artifacts or Locations, which previously behaved different to character cards. This has also fixed a number of very rare desync issues.

Balance Changes

Scarab Spybug

  • Gains Flying, Stats reduced to 2/2, Activated Ability costs 1 more but no longer only lasts for a single turn.
  • We are revisiting some Phase 1 Intrigue cards that have not been playing as well in practice as we'd like.
  • While the ability to take advantage of the sleeper's ability to deal lots of small amounts of damage via zombie hordes or acid effects is something we liked being rewarded, the timing of having to reactivate the ability each turn made it really hard to use well. Reworking the ability as well as adding the utility of a small flier we hope will make this an interesting option for the
    • Mountain Giant - Gains +2/+2
    • Jungle Giant - Gains +2/+2
    • Tusked Behemoth - Gains +2/+2
  • The size of high cost "vanilla" cards, especially in Warpath has for a long time been relitivly small in Infinity Wars, so while we don't expect these changes to have any impact on competative play, it helps better set the bar of what size is normal at these costs so we are not restricted in future designs.
  • Depending on how these play, we may look at other expensive cards to buff this way in the future.

Bug Fixes

  • Fixed Intervention (IH) causing a game freeze
  • Fixed Blood Crazed is killed transforming all copies of itself
  • Fixed Omnimind's Cost reduction
  • Fixed VFX self node is overriding other targetting filters, leading to some unintended behaviours on some cards
  • Fixed Nix's text not being updated
  • Fixed Trickster monkey special effect is not working.
  • Fixed Daclarius the law special ability is not working
  • The game froze when my opponant played intervention. I dont know if its a scam method to get me to resign or just a bug. the music still plays and the graphics move but nothing happens.
  • Fixed Blood-Crazed Initiate Dead Token not correctly gaining bloodthirst
  • Fixed Enemy AI somtime soft locking the
  • Fixed Quests and battlepass progress not getting reset correctly when logging in or out
  • Fixed "Malignant" Not only begin couning characters killed once it is in the grave yard.
  • Fixed Overcharge storm doesn't cause you to rovercharge if there are no valid targets
  • Fixed some overcharge cards not working correctly when having no targets